So as this is my first post, I should explain why I have created this blog. There are a couple reasons for this decision.
First of all, I thought it would be a good a idea to have one during Final Project at Full Sail, and track my progress through this five month arduous journey. I'm excited!
The second reason is I want to analyze my thought process and see how I encounter problems and how I figure out solutions to these issues. For this to work correctly I will obviously have to post more than once. Haha, let's hope that works out with my schedule.
The last reason is that I have always wanted one, and because of previous stated reasons, I have a reason to write one! Yay!!
So let's move on to an actual blog post.
Today was the first official day of production and I began animating our main character, Daft, for our game. O boy. I haven't animated in 3 months, and I had no idea what I was doing for the first half hour. I was totally confused. But, after some messing about and getting my feet wet a bit, it all started to come back to me.
My task for the day was to animate a run, supposedly one of the more difficult things to do in animation. The whole process took a couple of hours, but I finally finished it. Of course I'm not 100% done with it. I had gone home half way through the day, so my group wasn't around. So, tomorrow I plan on showing everyone my animation, get some feedback, and fix those issues. There is also more room for improvement. Yea!! Now that I remember some animation, I'm excited to keep going and start on the others. I wanna make our game AWESOME!!
Another thing I realized today was that when our whole group is together, we can bounce off ideas off of each other, but for everyone to be together, we require a large space. Usually we meet at school, but for us artists, it's a bit uncomfortable because we work on our laptops and have limited space for mice and tablets. But, sometimes you gotta take one for the team. In the beginning half of the day, we had gotten a room, but after 1pm we were kicked out and there were no more rooms for the day. Us artists decided we should go home and work because we can't really work at the lobby like the programmers can. We need a little more space like I previously said.
As it turns out, I worked at Lightspeed at home! I had my dual screens, bigger monitors, and a comfier seating arrangement. But, once I was done, I couldn't get feedback from the others, unless I wanted to upload the whole animation on alienbrain and wait for someone to look at it. But, I feel like that would have bothered the others a bit. No matter, I can do it tomorrow. So there are pros and cons, I guess you kinda just have to pick and choose what is right for the task at hand.
Thursday, April 15, 2010
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1 comment:
I think we should speed it up a bit
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